![]() You might as well criticize Pong for not having online multiplayer. The game aged pretty well for a decade (critical acclaim, including repeatedly being named "Best PC Game of All Time" in the 2011 PC Gamer "Top 100 PC Games"), but since then pretty much every game has learnt the lessons from this very successful IP and employed them better. I suppose your complaint is because you wanted to see the denouement (the trilemma choice), earlier, without having to complete the late-game missions? I thought the missions were well designed and plotted. This is an odd comment, as you can simply stop playing any time. ![]() By this stage of the game, your Denton should have specialized his superhuman augmentations, allowing for different tactical play-throughs (covert stealth, tank frontal assault, etc.). YMMD I found Paris particularly enjoyable (especially the Chateau). Graphics have come a loooong way since DirectX 7! (DirectX 9 was released by Microsoft in 2002.) Again, since this game created the precedent, many, many others have followed and improved the mechanic. When Warren Spector released Deus Ex, in 2000, a lot of the pop culture references that have jaded your experience had not been made. ![]() … - You are anachronistically criticizing the game. While many games can be reproached with being too short, I think this one is too long. Zuhutay: - The plot … clichéd, this story of virus has already been seen in dozens of movies, videogames, etc. At one moment, I really got bored and was eager to end it. I remember this game as a simulator of breaking crates and searching garbage to find items. I did not feel the atmosphere of Paris, Hong Kong or New York. Graphics are repetitive: everything is grey and black, cities are not that different, only a few textures change. Again, as for the settings, all the clichés of the genre are present: subway station, sewers. And this is not enough to hide the progression through the game which is rather linear, whatever you do and choose. It is micro-freedom and it only gives an illusion of freedom. Each time there is a door, you can pick its lock or go through the vent tubes nearby. This made all the reading and talking particulary painful to me. The plot sounds common, déjà-vu and clichéd, this story of virus has already been seen in dozens of movies, videogames, etc. But I did not like it, did not feel much emotion and would not play it again. When I started the game, I was impressed by its potential. I agree that this game has huge qualities like its depth, its interface or its awesome overall realisation. I am not a troll and please I do not intend to offend you if you love it. I know it is a touchy subject to criticize this cult game.
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